So, the deadline is almost upon us.
The last few weeks have been a challenge to find solutions where needed, to complete what needed completion and refine everything at the best of our possibilities. We had some hiccups, among which the decision of two of us to abandon the project.
But even if with some difficulties, we are almost ready.
After having refined the logical basics of the narrative branching system, we needed to find a way to actually represent it in the game. Since none of us are really proficient at animating, and that modelling characters that then would have needed proper animation would have been a poor use of our time, we enacted an option we had outlined at the beginning of the project in case we would have proven unable to actually animate 3D characters to “play the scenes”: a 2D semi-still cutscene system.
The characters talking will appear on the screen, with their lines on the bottom part of it. The player will skip the lines by clicking the left button of the mouse.
I am personally happy of the final outcome of this system, which allows us to showcase the beautiful drawings of Arthur Rackham, a recurrent artist in the official competition’s assets pack with an exquisite and unique style.
We also implemented some aid for the player to understand the commands of the game, and to introduce them to some poems from The Book of Fairy Poetry (readable here), an amazing illustrated book of the beginning of the 20th century containing beautiful poems about fairies and amazing pictures by an incredibly talented artist called Warwick Goble. We had the chance to see an original first edition of this book, now more than 100 years old, when we visited the British Library in London earlier this year. I hope you will all have the chance to have a look at it at the Shakespeare exhibition. If not, ask the library to look at it during your next visit there, it’s really worth it.
Finally, even if we didn’t publish updates regarding the rest of the game, especially its looks, it doesn’t absolutely mean there haven’t been any. Just check it out!